Stained Glass Windows PBR Modern Texture Library Trimsheets
This is a type of material no one else seems to have done.
18 stained glass trim-sheets for video games. These ornamental windows obscure the outside world, and layer elaborate refraction onto otherwise flat surfaces.
Applying these materials is an easy way to make it interesting
This is a (1.4MB) substance designer archive that will work with Adobe's substance plugin for Unreal/Unity/Blender.
It's as portable as I could make it. All patterns are stored as vectors so you can export 8k textures if you really want to!
Parameters:
- Choose from four random gradients that give each glass fragment a random color.
- Set the overall opacity of the random colors.
- Set the smoothness of the glass (choose if you want 100% dirty windows, or completely pristine).
- Two types of glass chiseling.
- Choose the pattern 1-18 to access all of the different trimsheets stored within.
Simple Shader setup (optional) - use the "mask" output to mix between glass and grout.
Terms: Not for resale or redistribution, Nor Machine Learning.