Substance Hypergraph 2
What is it?
1SBSAR, 100 patterns, 7 presets, 39parameters.
This is a substance designer graph archive (SBSAR) that contains 100 vector heightmaps. These heightmaps are heavily processed to turn them from grayscale images into a full material. At 5.7MB, I would rather have this as a texture library than store gigabytes of 4k textures.
As an added bonus, this portable texture library is small enough to fit on a small thumb-drive, and I hope will be useful to you far into the future.
Intended Use
Video games, virtual production, and visual effects. No seamless derivatives.
Parameters
Pattern
Integer 1-100, to select the active heightmap
Primary Panel
Base Color, Roughness, and Metallic properties of 4 histogram regions.
Screen
(unused)
Heightmap Effects
- Contrast Mod
- Luminosity Mod
- Flood Color Gradient (1-20)
- Flood Hue
- Flood Saturation
- Panel Random Flood Opacity
- Random Normal
- Random Panel Gradient Position
- Random Panel Gradient Range(Hint: Random Flood Fill can be adjusted via random seed)
Decal
- Silkscreen Color 1,2,3
- Silkscreen Roughness 1,2,3
Dirt
- Color
- Roughness
- Metalness
- Level
- Contrast
- Amount
- Masking
- Scale
- Smudge Amount
- Smudge Angle
- Dirt Reduction Level (Edges)
Terms: Not for resale or redistribution, Nor Machine Learning.
Hypergraph 2 SBSAR (5.7MB)
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